LUCA SCHMIDT

GAME DESIGN STUDENT

PROJECTS

Replika

Experience the myteries of a bizarre world and uncover your origins amidst rusting machinery.

REFORCE

Master your abilities and take on the enemy at the arena’s core!

RAMBUZ

Race your bus through an endless, colorful landscape!

Stonesight

Use your telekinetic powers and find your balance.

sys:logic

Build fascinating circuits and and take control over a connected world.

Autumn Retreat

A calm, stylized environment.

Sling-Ball

Immerse yourself in a vibrant comic world and survive as long as possible!

Vicity

Build a small city above the clouds.

Klosterstraße Station

A digital replica of a subway station in Berlin.

SKILLS

Unity

Full game development, C# programming, shader graphs, particle systems, Git source control

Adobe Creative Cloud

Graphic design, color grading, video editing and texturing with Photoshop, Lightroom, Premiere Pro and Substance Painter

Unreal Engine

Full game development, Blueprint programming, shader graphs, Perforce source control

ABOUT ME

Hey,

I’m Luca and I’m currently studying Game Design at the HTW Berlin. I will finish my bachelor’s degree in 2025. Throughout my studies, I’ve worked on a variety of projects in diverse teams and cultivated an in-depth understanding of the different aspects of game development.

My main focus is the design of accessible and rewarding game systems. In every project, I was jointly responsible for the ideation and system design. For the most part, I was the lead developer and in charge of implementing and conceptualizing the game logic. I also worked as a technical artist in many projects and created a variety of visual feedback and shaders. Please have a look at my projects to learn more.

CONTACT