Klosterstraße Station
3rd semester project | Apr. 2023 - May 2023 (3 Weeks) | PC, Unreal Engine
An Interactive Environment
The goal of this project was to create a 3D asset system of the subway station Klosterstraße in Berlin. It is optimized for real-time applications like games and can be used to construct various environments and levels. The models were created with Autodesk Maya and Adobe Substance Painter, the environment was built in Unreal Engine.
Klosterstraße | Environment | 2023
Klosterstraße | Environment | 2023
What I Worked On
Since this was a solo project, I did everything myself. From taking reference photos to 3D modeling and texturing, this project allowed me to greatly improve in 3D art. I learned how to create assets with good topology and small vertex counts, the best use cases for normal, height and other texture maps and useful lighting techniques. I also got used to a fast and effective workflow in Maya, Substance Painter and Unreal Engine.
Klosterstraße | Assets | 2023
Klosterstraße | Information Box | 2023
Klosterstraße | Ticket Machine | 2023
Klosterstraße | Wall Image | 2023