Replika
6th semester project | April - September 2024 (5 Months) | PC, Unreal Engine
Chapter Zero: Art Imitates Life
Step into Replika, an atmospheric adventure set in a long-abandoned industrial hall from the 1920s, now reclaimed by nature. As a strange mechanical creature crafted by a visionary scientist, you awaken amidst rusting machinery and overgrown foliage. Your quest is to uncover your origins, navigate the intricate environment and venture deeper into the facility.
Replika | Environment in the Dark | 2024
Replika | Gatherers Dancing | 2024
What I Worked On
In the team’s sole programmer and system designer, working on Replika was equally challenging and fun. I implemented everything from the player movement and environment interactions to the puzzle elements and creature behavior. My task was to make sure that all of these systems worked well together to create a stable and immersive experience.
I also contributed to the UX design by working on the UI, tooltips, and various other forms of guidance and feedback.
Replika | Climbing Up a Pipe | 2024
Replika | Gameplay Walkthrough | 2024
Replika | Argus | 2024
Replika | Environment in the Dark | 2024